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A racing game of domestic mayhem where you use sliding puzzles to program the movements of your remote controlled toy car!

Tiny Turbo Cars - NOW live on Kickstarter
Dungeon Fighter - Brief Overview

Tiny Turbo Cars is a frantic race game for 2 to 4 players where you program the movements of your tiny toy car in advance, with a sliding puzzle acting as your remote controller.

Dungeon Fighter - Kickstarter standalone boxes

Dodge furniture and furnishings and be the fastest to cross the finish line in customized in-house tracks! To move your car, you’ll need to think fast and use your sliding puzzles to program the most AWESOME sequence of commands EVER… before your opponents!

But that’s not all! You’ll also need to use the UNIQUE ABILITIES of your car to create awesome combos, and take advantage of the environment to race even faster. With the modular track-building mechanism no race will be the same.

Can your fingers be as fast as your mind… and faster than your opponents? Rev up your engine and race into the danger zone with TINY TURBO CARS!

KICKSTARTER PREVIEW PAGE
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Tiny Turbo Cars - Puzzle Controller
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Tiny Turbo Cars - Try the game on Tabletopia
Tiny Turbo Cars - Try the game on Tabletopia
Tiny Turbo Cars - Online Puzzle Controller
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Dungeon Fighter - Brief Overview

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Railroad Ink Challenge - Kickstarter Exclusives
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Dungeon Fighter - Brief Overview

Choose your car, grab your remote controller, create the track, and get ready to race! At the beginning of each round, players will have to work their way through their sliding puzzle controllers simultaneously, trying to create the sequence of actions they want their car to perform during the round.

Each symbol on the puzzle corresponds to one of the possible actions. Only the 2 middle rows of commands on your controllers will be applied, so there’s room for maneuver, but be QUICK! The first player to put down their controller will also be the first to move their car during the round!

When the race starts, in turns, each player will execute the program they created on their controller. The sooner you play during a round, the safer you are that your actions will actually play out as planned, rather than crashing into unexpected obstacles… or other cars!

Tiny Turbo Cars - Game example

Click image to see the full example!

But beware, trying to be quick will also increase your chances to make mistakes… and every time you take damage, you’ll lose some battery power, which will slow you down. BUT HEY! Mistakes happen, right? You can always recharge and be back in the race.

This is a fierce race, with pitfalls around every corner and unscrupulous adversaries! Don’t miss your chance to shoot your missiles at your opponents… before they hit YOU! The first player to cross the finish line will be the winner of the race!

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